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2d top down block shooter
2d top down block shooter









2d top down block shooter

At this stage certain requirements were already beginning to come out: After getting the team and our inner circle of friends and family excited by the fresh prototype, we decided to go with the thugs and goons story. It was the first step in the right direction after a bad month. Sprite sheet of the home made street boxer I was no artist or designer but with the help of a cheap graphics tablet and the wonderful painting suite Krita, I managed to get a crude walking, punching, and tumbling character at 1 frame per second. Not bad for a guy who applied most of his sketching skills to flowcharts and block diagrams. Partly inspired by the (failed) 1984 NES game Urban Champion, the aim would be to 'push' the opponent towards impending doom, say a manhole on the street.Īll pepped up, I set out to create the artwork for a street boxer in top view. A fairly simple story ensued: Two street thugs pitted against each other with the faster player triggering his thug to land a punch on the opponent. Since all it mattered that a player relates their tile tapping action to a consequent avatar response we needn't have the two physically linked. Not necessary we realized! Anything can happen in a cartoon, so can in a game! Finally, it dawned on us that we were too fixated on making a realisticĪnother failed prototype called backyard warsĬonnection between what the players did with the letters and what could happen in the game world. A week went by, then a month without any breakthrough. Most wouldn't even notice the extra action. The first few prototypes failed miserably to engage players. Everything from cowboy shooters to raccoons to rope tugging minions were put on the table.

2d top down block shooter 2d top down block shooter

Debates raged on what this action could be. There would be player avatars that took some action with every word uncovered. The past two games made by us were very much on the minimalist side and so I made my case for making this one as un-zennish as possible.











2d top down block shooter